We are now using Settlement Menu Manager (SMM) for our menu injection method. However this mod still requires an uninstall chem to properly end all scripts associated with the ice cold drink cooling functionality. It is also CRITICAL that you scrap ALL objects that require power to function before uninstalling the mod. We DO NOT RECOMMEND uninstalling workshop mods including this one ever.
Use the uninstall chem. If you don't do this there will be quests and scripts baked into your save game PERMANENTLY which can bloat your files and will cause error reports in your Papyrus logs.
1. Make the Creative Uninstall chem located in the Utility menu of your chemistry workstation and consume it.
2. Wait a minute or so for the chem to take effect.
3. You can then save, exit and remove the mod safely.
Snappable Plants when uninstalling: If the plants are from pre-version 13 you should either unassign your settlers from or delete the plants by hand before uninstalling this mod since settlers can think they are still assigned to the plants and not want to assign to new locations/objects after the mod is gone. We looked into a script that can clean out those connections for you, but it was not guaranteed that it would clean out all the references properly so it is best if you to do it by hand. All post-version 13 plants (recognizable because they don't have "potted" in the name) are all safe :D.
Scrap powered objects when uninstalling: If you do not scrap all objects that required power using workshop mode then you risk causing the scrap crash in your game (crashing to desktop when scrapping objects or when manipulating powered objects in workshop mode). Objects requiring power will include working terminal desks, electric lights, lit displays, and powered coolers. To learn more about this problem and to fix your save game if you've already uninstalled any mod that had powered objects without scrapping them in workshop mode first check out Registrator2000's Power Grid Tools mod. The fix requires F4SE and is not available for Xbox.
Working Stove: NPCs/player hovers 10 units off the ground whilst cooking. This is due to the stove model being 10 units taller than the cooking station model. Fortunately you're probably not looking at their feet. If it's gonna bother you, you can modpos z -10 the stove into the ground to make the animation and the stove line up. Additionally, because the cooking animation is centred on the left-side of the stove, having the stove too close to a wall on that side will obstruct the animation and prevent the cooking menu from opening. We have no way to fix this issue.
Cooking Grills: NPCs/player will have some funny looking animation clipping with the grills. The animation used was not designed to be used with the grill in this way. DAmanding might re-make the mesh in the future with a different stool and a bit of moving things around more, but it's never going to be perfect anyway.
Mini Crafting Workbenches: These are designed to snap to Do-It-Yourshelf compatible bookshelves and tables or to the included custom workbench tables. Using Place Everywhere you can add them to any piece of furniture you want. However, keep in mind that depending on the height of the furniture you use you will either float off the ground or sink into the ground. If you place the mini workbench too close to a wall or too close to the ground you may obstruct the animation and prevent the crafting menu from opening. We have no way to fix this issue.
New Stained Glass Lamps and neon lights: If you pick up the new stained glass lamps or neon lights in workshop menu and cancel out of the menu without placing them again, the light nodes may become disjointed from the object. Pick them up again in workshop mode and they should be fine. But since the light nodes are placed by script, if you abuse the script by executing it too many times in to short a time (More than once a second) you MAY end up with animated mist and colored lights placed in your settlement that can't be deleted because there is no corresponding workshop item.