Niston Mods

Operator's Choice Harbor Bee Monorail, image by Ms. Valerie
Operator's Choice Harbor Bee Monorail, image by Ms. Valerie

Niston kindly gave me permission to port all of his mods that are able to be used on Xbox to Bethesda.net.  I have not yet ported all of the Xbox ready mods, so more to come!

Permission

Permission to port Niston's mods

Access Hatch

Workshop constructible Access Hatch, allows you to literally climb through the roof. Easily access previously hard to get to rooftops. No need for a stairwell, just go straight up. There are also door and tunnel pieces.

Factory Themed Workshop Lights

  • Xbox
  • Nexus
  • Workshop constructible lights in industrial colors: Red, Green, Blue, Yellow and White. 
  • They run off of wireless/radiant power. 
  • Can be configured for steady operation, or as blinkers. 
  • Come in Floor-, Wall- and Ceiling-Mounted variants.

HAL 5051 PC

Adds Workshop buildable Variants of the HAL 5051 PC to your game.

Largely based upon original artwork by Strider5 - Many thanks, good sir! His original mod is here. Big thanks also to Scrivener07 and all others who helped with testing!

Harbor Bee Monorail

Niston's reinterpretation of the fabulous Monorail To Spectacle Island mod by KriticalGuy, made with all permissions. This is a working, rideable monorail between the Castle and Spectacle Island.

High Tech Desk

Adds a modular, snappable High Tech Desk.

No CIT Destruction

The institute must go, but you don't want a hole in the map? Look no further. This is it. Very simple mod that prevents/reverts destruction of the map after you blow up The Institute. Affects the Commonwealth map only. Does not change anything else. Can be installed before or after you take out The Institute.

Settlement Map Marker Fixes

A small, script based mod to fix borked up map markers in your Fallout 4. These bugs are present in vanilla and can affect fast travelling by Vertibird or Fast Travel Mat. Now this mod right here, it'll automatically check the affected map markers every time u load ur game and it'll fix them markers right back up whenever they need fixing. Like, when you use UFO4P's fix but then a mod conflict has accidentally corrupted them markers again.

Shaun Goes To Bed

This mod has Synth Shaun actually use his workshop assigned bed and sleep in it. Shaun stays up a little longer than the other settlers and goes to bed around 1:00AM. He gets up at about 6:00AM with the others. Things like talking to him or ringing the Settler Bell still wake him up ofc. You must quite obviously complete The Nuclear Option Quest and choose to save Synth Shaun before this can work.

Verticall

Vertibird fast travel support. Consoles to call for a vertibird, helipad support and more.

Verticall for Cambridge Police Department

Verticall for Milton General Hospital

Verticall for Prydwen

Verticall Prydwen Pathing Workaround Patch (don't use if you don't have the problem)

Verticall For Settlements

Verticall Tracking Module for Flyable Personal Vertibird

Working Pulowski Shelters

Simple: All the Pulowski Preservation Shelters in your game offer protection from radiation. Just enter one and close the door.